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 in association with: 

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Celebrate the digital achievements of young people!

The CODE Awards (Champions of Digital Engineering) celebrate the digital achievements of young innovators across the UK.

 

At Digit<all>, we’re passionate about empowering schools and community groups, helping young digital leaders shine.

In 2024, our first year, over 80 schools and groups nominated outstanding talents, leading to 15 winners and 35 highly commended entries, all recognised with trophies, certificates, and Amazon vouchers for their inspiring work in coding, robotics, digital fundraising, and more.

The awards are led by three inspiring women in tech - Manisha Gurung, Grace Blake, and Kiara Jones who bring expertise in digital healthcare, AI, and cyber security. They also mentor senior winners and join Digit<all> volunteers in judging the entries.

FAQs

What schools are the awards open to and how many students can I enter?   Any school from the UK can enter any number of students for any of the award categories. Do I enter young people for Junior or Senior awards?   Junior awards are open to young people between the age of 9 and 14. Senior awards are open to young people age 15 and above. Where and when will the awards take place?   The awards will take place in London where school staff and pupils can attend in person or remotely. Details of the venue will be released when shortlists are made. Please note the location might change depending on the geographical location of the shortlisted entries. How will the prize money and vouchers be distributed for team entries? For team entries, the total prize money will be divided equally among the team members; each individual will not receive the full amount. Please note that the vouchers will be sent to the teacher's school email address.

CODE Awards

CODE Awards

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Our new 2025 categories!

 Digit<all> Citizen 

 Communication and   Collaboration - 

 sponsored by 

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Submissions should showcase individuals or groups using technology to improve communication. This may include young people leveraging technology for project work or highlighting its importance to school stakeholders. Examples include those who: 
 

  • Use digital tools to communicate clearly and effectively.

  • Utilise digital platforms to encourage collaboration on group projects.

  • Apply various communication methods, such as presentations or school newsletters, to promote positive change.

  • Assemble a team to tackle challenges or showcase outstanding teamwork in project work.

  • Employ digital tools to solve problems or collaboratively create innovative and engaging digital content.

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 Digital Leadership - 

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Submissions should spotlight young individuals or groups demonstrating leadership, such as digital leaders supporting peers, the school community, or promoting technology use. Examples include those who:
 

  • Assist teachers or peers with technical solutions.

  • Help set up or pack away hardware or computing equipment.

  • Lead campaigns or projects using technology for positive change, such as fundraising or petitions.

  • Mentor younger peers or feeder schools in computing, serving as role models.

  • Undertake any initiative showcasing digital leadership.

 esports - 

 sponsored by 

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Submissions should highlight individuals or teams demonstrating commitment to eSports, including efforts to build a brand, develop skills, or lead a team. Examples include those who:
 

  • Created high-quality eSports content like streams, videos, or tutorials.

  • Inspired team success through teamwork, communication, and strategic thinking.

  • Promoted sportsmanship, fair play, and ethical behaviour.

  • Showcase skills in a range of careers around esports such as Commentating, Brand Design, Observing or Journalism.

 IT Pioneers - 

 sponsored by 

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Submissions should highlight young individuals or groups inspired by technology or influential IT figures. Examples include those who:
 

  • Created a digital presentation or solution inspired by historical IT figures.

  • Highlighted the importance of diversity in technology.

  • Explored future trends and emerging technologies.

  • Developed projects referencing inspirational figures in IT history.

 Digit<all> Defender 

 Digital Wellbeing - 

 sponsored by 

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Submissions should highlight young individuals or groups demonstrating exceptional awareness and promotion of digital wellbeing, such as those who:
 

  • Educated peers on the responsible and ethical use of technology.

  • Developed solutions to encourage healthy screen time habits in schools and communities.

  • Promoted online safety and cyber security awareness.

  • Raised awareness about technology's impact on mental health and well-being.

  • Fostered community building and supported initiatives addressing issues like cyberbullying.

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 Digit<all> Creative 

 Visual Communication and   Storytelling with Canva -   sponsored by 

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Submissions should highlight young individuals or groups showcasing exceptional visual communication and storytelling skills using Canva, such as those who:
 

  • Designed visually engaging content using Canva's tools and templates.

  • Crafted compelling stories that resonate with audiences.

  • Produced digital art and illustrations using Canva.

  • Created dynamic, informative presentations with Canva's features.

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 Tech Entrepreneurship - 

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Submissions should highlight young individuals or groups showcasing exceptional entrepreneurial skills in technology, such as those who:

  • Developed innovative tech solutions for real-world problems.

  • Secured funding for community or school causes.

  • Created technical solutions using code or no-code tools.

  • Built an online presence, such as on social media or YouTube, to share a message and foster community.

  • Leveraged technology to connect and engage with their community.

 Digit<all> Engineer 

 Technical Innovator   with the micro:bit -   sponsored by 

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Submissions should highlight young individuals or groups showcasing exceptional technical skills and creativity with the micro:bit, such as those who:

  • Combined software and hardware to develop innovative projects.

  • Created solutions like interactive games, robots, or sensors through digital making.

  • Utilised micro:bit features such as radio transmission or machine learning for collaborative projects.

  • Shared projects with the community, enabling others to learn and create with the micro:bit.

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 Coding Inspiration - 

 sponsored by 

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Submissions should highlight young individuals or groups inspiring others to learn and engage with coding, such as those who:

  • Created inspiring applications using block or text-based programming.

  • Participated in coding challenges, motivating others to join.

  • Used coding to develop projects addressing social issues.

  • Mentored or tutored peers, fostering an inclusive coding community.

 Digit<all> Scientist 

 Tech For Good - 

 sponsored by 

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Submissions should highlight young individuals or groups using technology to positively impact their community or the world, such as in health, wellbeing, or climate action. Examples include those who:

  • Educated peers on the responsible and ethical use of technology.

  • Developed solutions to encourage healthy screen time habits in schools and communities.

  • Promoted online safety and cyber security awareness.

  • Raised awareness about technology's impact on mental health and well-being.

  • Fostered community building and supported initiatives addressing issues like cyberbullying.

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 Junior Entries - 

  •  £75 winners 

  •  £25 finalists 

 Senior Entries - 

  •  £100 winners 

  •  £50 finalists 

Amazon vouchers will be sent to schools to distribute to parents/ guardians.

For group entries, the amounts will be divided between the number of children in the winning or finalist group.

CODE Awards Ambassadors

Kiara Jones

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Bio

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Kiara, a software developer at IBM since 2020, finished a degree apprenticeship in Digital and Technology Solutions at the University of Winchester. She actively engages in activities that promote STEM among youth, transitioning from being a participant to inspiring young minds herself.

Code Awards Ambassador

CODE Awards Judges

Yota Dimitriadi

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Bio

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Yota Dimitriadi is an Associate Professor in TEL & Computing Education at the Institute of Education, University of Reading. Yota's responsibilities include PGCE Primary Module Leader for compuing, ITE Secondary Computer Science Course Lead and Executive Coach.

Trustee

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